Space Engineers ValidateAuthTicketResponse TicketCancelled
Kent - October 25, 2023
I started playing Space Engineers again on a multiplayer server I host. Even though I played alone, occasionally I got disconnected every 5-20 minutes. There was no pattern to it, and there were really no good hits on DDG or Google.
The server runs in Docker on a Linux host, I even rebuilt the image from scratch, and it didn’t help. I even ran the server on my local machine, where I’m running the game.
The server logs said ValidateAuthTicketResponse(TicketCancelled)
, which is Steam’s way of authenticating and authorizing a player to play a game on a server. With TicketCancelled
, it means my credentials are not valid somehow, even though I just logged in.
I even signed out and logged in to see if that got me fresh “tickets”, but no.
Sometimes I play with remote play from a laptop, in this case a Mac with M2 processor. And any time used remote play on that, I never got disconnected!
After some experimentation, I found that any time the Mac was sleeping, with Steam open in the background, I would get disconnected by irregular intervals. After I quit Steam on the laptop, the problem went away. I never got TicketCancelled
again.
Logs
If you follow the logs there will be log lines like:
Server ValidateAuthTicketResponse (OK), Steam ID:[007...366] Owner ID:[007...366]
Server ValidateAuthTicketResponse (TicketCancelled), Steam ID:[007...366] Owner ID:[007...366]
There may be other reasons why you may have that problem, but quitting Steam on a sleeping laptop fixed it for me.
See Also
- Docker Compose Dial Tcp Lookup No Such Host
- Docker Compose - Additional property include is not allowed
- Why do programmers need private offices with doors?
- F22a Raptor Part Names
- Languishing